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Old Apr 06, 2006, 02:10 PM // 14:10   #21
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Sorry, but are people saying the plus HP armor has no effect on gameplay?

If not, then what's the point of having new Factions armor at all? Anet might has well saved the trouble and not made any new armor.
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Old Apr 07, 2006, 12:57 AM // 00:57   #22
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it has no effect "currently" because all the attributes and features of Factions were disabled until you 27th/28th and you put a Factions Retail CD-Key. So yes there's a purpose behind those new armours.

The point why they are keeping those armours even after the FPE was locked-out is for "vanity's" sake. There are players who enjoy a game simply because of the "designs" of the armours they can wear.
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Old Apr 07, 2006, 01:21 AM // 01:21   #23
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If was just random people in RA, HoH, and maybe some in GvG, perhaps I could believe that. But when the whole teams, and more then one in the top 16 guilds I surely don’t think it’s just for the “vanity's sake”, same goes for the armor stats.
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Old Apr 07, 2006, 10:22 AM // 10:22   #24
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Quote:
Originally Posted by Mordakai
Sorry, but are people saying the plus HP armor has no effect on gameplay?

If not, then what's the point of having new Factions armor at all? Anet might has well saved the trouble and not made any new armor.
It's still balanced, if Faction armor was overpowered, all the old amor would be complete trash. Sure, with my current Necro armor, I have +35 health, but I'm not gaining the +10 armor or the +energy.
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Old Apr 07, 2006, 10:29 AM // 10:29   #25
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The armour makes a difference to monks, i think +10 while enchanted is easily the best armour for the average HA monk as channeling/prot is on a monk pretty much 100%.
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Old Apr 07, 2006, 10:55 AM // 10:55   #26
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Quote:
Originally Posted by Divinus Stella
The armour makes a difference to monks, i think +10 while enchanted is easily the best armour for the average HA monk as channeling/prot is on a monk pretty much 100%.
Do you really feel that armor is so much better, it unbalances the game? I dont see the big deal.
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